However, you can use a thin box as a floor, wall or ramp. The size of the Collider in the X, Y, Z directions.īox Colliders are rectangular cuboids and are useful for items such as crates or chests. The position of the Collider in the object’s local space. Reference to the Physics Material that determines how this Collider interacts with others. Material An asset that defines how a surface should be rendered. More info See in Glossary is used for triggering events, and is ignored by the physics engine A system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. If enabled, this Collider An invisible shape that is used to handle physical collisions for an object. The Box Collider is a basic cuboid-shaped collision A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.
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